Allow user flow testing before pushing the product to its development stage.Gives a realistic idea of the final product.The stakeholders could clearly see they can click a movie title, screening time, and seat before ordering.Įxample by Kaitie Ford The Benefits of Prototyping: High-Fidelity Prototypes: They include content, color and mimic a fully functioning and coded product.įor example, the image below demonstrates a working low-fidelity prototype for cinema snack-ordering interaction.Low-fidelity Prototypes: They can be static or interactive and serve to test the user flow and generate feedback.In other cases, designers may use prototypes only to demonstrate certain interactions. Usually, prototypes offer a detailed look at the visual attributes and some of the main interactions with working clickable elements. They are not the final version, but depending on how many details the designer includes, they can be really close. If wireframes form the skeleton of the digital product, then prototypes form the body. Prototypes are medium to high fidelity artifacts that allow users to test the interface, interactions, and animations and get a clear view of what the final product will look like. The main difference when we compare wireframe vs prototype is that the prototype represents the relatively functional model of the final product. Easy for stakeholders to visualize and understandĮarth Tribe Wireframes by Adam Kalin for Intent.Onboarding wizard – Low Fidelity Wireframe Prototype by Alex Gilev The Benefits of Wireframing Mobile Lo-Fi UX Wireframes by Michal Kuleszaįor example, the UI/UX designer uses wireframes to show the navigation flow between different screens and the core structure of the website or application. Wireframes are low to medium fidelity and they use a grayscale color scheme, lines, and boxes to communicate the interactions and behavior without worrying about the look and feel of the final product. They give us more visual information for the UI. While the sketches are hand-drawn pencil outlines that show the place of the main elements for each screen, the wireframes are much cleaner and better-structured blueprints. In the image below, you will see an example of sketches turned into wireframes. Unlike sketches that quickly illustrate the concept with a pen or a pencil, wireframes present the concept in more detail with a black and white layout of elements.Įxample by Mansi Jain from D’Sign – UX Case Study on DribbbleĪs they simply give the outline structure and the basic layout, they also describe interaction results as comments but do not perform any actual website function. Wireframes are low-fidelity artifacts that serve to present the information that will be displayed on the page later. This means how closely the mockup gets to the final product. When it comes to the main difference between wireframes and prototypes, we’re talking about fidelity. The key here is that prototypes are always interactive and serve as a simulation. Prototyping: The high-fidelity working model of the final product.During this phase, it’s suitable to experiment with styles, ensure consistency, improve accessibility and present your design to stakeholders. They serve to communicate the visual look for evaluation. Mockuping: The mid to high-fidelity design visualization.Wireframing: The low-fidelity skeleton for your design that outlines only the essential UI.Details and specifics aren’t important during this stage of design. They simply serve to illustrate the interface concept and give its basic outline. Sketching: The first stage is the designer’s brainstorming session that consists of freehand drawing on a piece of paper or on the canvas of your digital tool of choice.This will give you the bigger picture of the process. We’ll also include the current most popular tools amongst UI/UX designers and point out their strengths and weaknesses.īefore we get to the wireframes and prototypes, it’s important to outline the four main steps of product design creation that these phases are part of. In this article, we will talk about wireframe vs prototype and explain the differences. In case you might find the terminology a little bit confusing and wish to clear things out, you’re in the right place. Each serves a distinctive role and represents a different stage of the design flow. Both wireframing and prototyping are an important part of the design process, however, they aren’t interchangeable.
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